Welcome to the
We are a group of 15 fabulous roleplayers who are exploring the world of Humblewood, home to birdfolk and humblefolk alike. The encroaching fires of the Scorched Grove and growing unrest amongst the bandits threaten the peace of the Wood. Here, you'll find stories of our player's adventures, as shared at the Hawk's Nest Tavern of Alderheart.
by Lisa M. aka Paikea Mo
When we returned to Eliza I was relieved to see she was safe. I was a bit worried, for we did not disguise her well! Yet she was unharmed and in much better spirits. I wanted to rest also; I needed time to better prepare as our journey was proving to be challenging! However my companions were eager to continue, and so we did…
We had barely progressed down the road when a fury of fire bats descended upon us! We attempted to fight them off, all of us exhausted from our previous battles. I lobbed a flame ball at them but it flew past! I even saw a handaxe sail through the air and I had no idea who had hurled the weapon! Huitaca tried to attack but became overwhelmed by the bats and she fainted! Almost in an act of desperation, Mavry began swinging her weapon above her head in frustration at the swarm and suddenly poof, they went up in smoke! Continue reading
by Jenny W. aka Mavry
Went on our way with cat lady who turned out to be even more annoying than I expected. Group traveling was very inefficient, especially on the main road -- why I travel alone. Got swarmed by bats and missed my first shot. Random axe flew by from unseen outsider and missed the bats. Lots of folks whiffing attacks on bats of all things. I started getting pissed, so I swatted the bats down with my daggers.
Axe turned out to belong to a fancy looking vulpin. Looked a bit like Frey but seemed to also dislike her. Couldn’t decide if trustworthy but party seemed fine with her. Group seems very vulnerable to bad people; they seem to only recognize obviously bad folk. The fact that they trust me is a bad sign.
Players have constant opportunity to create characters and explore them in an open world setting. PCs drive the objective of each session, and have the flexibility to drop in and out of different parties. It’s too much fun to say no to.